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Kizuhane

8
Posts
A member registered Sep 04, 2018

Recent community posts

Great job with introduction new mechanics! Zero tutorials and still i know exactly how thing work. Art is great and death don't break game flow. Restart button would be nice add-on, sometimes when i know i mess up faster would be restart then fail level. Keep up good work!

That was... unexpected 1/1

Really good job, move indicators it's nice touch. Art is kinda dull and sound is little annoying, sfx when moving or hitting a wall, and background music, but this is just nitpicking

Wow really interesting game it may be great platformer, but controls melting brain hard (like game when you need say color of word instead of read color name), even after a while my mind sometime just stop working. You can make game way easier simplifying control to only choosing color, binding move key to only one. If you simplify graphic to more aesthetic abstract shape and add some movement indicator this will be good mobile game.

Really well made game, i like feedback when you kill enemy (this camera shake is oddly satisfying), indication when character jumping or where is spear is nice touch. But movement is like mario on ice, for game where precise control of character in fight is important better using 0-1 movment especially jump is easier to control in mid air, avoiding enemies and positioning, generally less clunky, like in Dead Cells or Momodora: Reverie Under the Moonlight

Enemies is really hard to see for color blind people. For enemies never use the same hue as background or terrain, better are complementary colors (here will be better orange or brown). On screenshot how game looks for people with protanopia


For Chrome or Firefox exist extension simulating color blindness. You can open screenshot in browser and use extension for testing. When design i recommend using something like paletton.com, where can you simulate color vision deficiency when choosing color palette.

And some unnecessary nitpicking:
- when background noise loop end you can hear crack
- helpful would be arrow indicate direction where is spear (when you throw spear far, player can don't know on which level spear can be)
- enemies when respawning can kill you, but you them can't (it just weird to me)
- after launching from spot on far left when you hold left you momentum is buggy (you first slow down and after a while momentum is released)

Hope I was helpful, Keep up the good work!

interesting concept, but way how you indicating what need to be pressed need some changing. First to see controls you need look away from characters whats slows player down. You need remember of peripheral vision, controls is too important and need analyzing (here more about it

its about vr, but still basic knowledge). Add more types of indications, reading is very complex task and in platformer you don't have time for this. Below i put my idea of hud, i left your arrow but i think better will be some more simplistic one or use symbls.

Art and movement are really good, music don't stop when you restaring what's is nice touch, i wish there was sound effect when you steal bike. In long run games starting be boring because you can just avoiding bullets and play safe. So you can add fuel to force to chang bike. There is no invisible wall on the edge of screen, and when you push too much forward you can't go back to playable screen.  And you can push enemies from screen to despawn them. Keep up the good work.

Design of this game is very impressive, the way how you guys explain and teach game mechanics is brilliant. Introduction, all mutations, test of all learned mechanics, you even double check to be sure player understand everything, and without this skills can't go further, and the hints in level design to help player, very clever. Only problem what's i have with this game is after level 16 game become very easy. Most things is steel, so if you can grab to this, you need to use this to complete. There is no false path or even other path to finish level, you guys don't play with player or don't try fool him, but is probably because of lack of time. Keep up good work and good luck.

<whisper>pssssss i'm not sure you supposed to be able to do that


Ok, this game is so glitchy , you can literally go out of bounds anytime, collision and physics is only a boring option when you can just launch himself to exit, or carry on box outside of game frame. Love it, i have so much fun playing this game and trying broke it even more 10/10. I wish there was a restart button, because i kinda stuck couple times, like hundred...


Keep up the good work, especially when design of this game is good and is very easy to understand a game. One again great work.